Therefore a non-violent game that is equally competitive will lead the user to show similar aggressive behaviour. Understanding The Numbers We all know the guy who plays Call of Duty eight hours a day, then goes home to a world of puppies and rainbows.
These effects include an increase of both heart rate and brain activity. However, it is important to note that when a child plays a violent game he is likely to experience some physiological effects. Many of the violent war games being released today have age restrictions on them, R16 or R18 warning people of the violent content the game has, however this does not stop underage people getting their hands on them.
Content Ratings Matter People on both sides of the issue agree that content ratings are important. And the violent game has nothing to do with making the person violent, as these potential issues are there prior to the individual even playing the game.
For example, I've made friends with several Japanese and many Americans by playing "Call of Duty 4" online. At the beginning of the game players can choose how to infiltrate the terrorist compound.
Statistical data also challenges the connection between violent video games and youth violence. Even a simple statement like "I do not want my kid to kill pixel creatures" may sound convincing if put in with a smart language.
Personally meeting lots of people online has helped to develop my English abilities since English is not my first language and social skills.
Controlled experiments place little emphasis on this relationship. But even with the limited evidence of criminal behavior, the APA is calling on the gaming industry to design video games that include increased parental control over the amount of violence the games contain.
A lot of people claim that this game caused the two to violently outbreak into the massacre, however there is no proof, and once again, the game has not caused anyone else, out of its millions of players over the years to commit the same heinous crime, Eric and Dylan were capable of these crimes before playing the game, it is however a possibility that the game helped their psychopathic views to be glorified.
Do you think there must be some kind of a predisposition to commit violent actions and it would develop anyway. Aside from the cognitive aspects, video games are also a tool for social interaction.
Supreme Court specifically ruled that 'psychological studies purporting to show a connection between exposure to violent video games and harmful effects on children do not prove that such exposure causes minors to act aggressively.
In conclusion, it is safe to say that violent games barely lead to violent behaviour in children. Rather than demonstrating the youth to be inclined to violence due to video games, the numbers provide an alternative view of the situation. It has also been observed that violence displayed on television such as in action movies or news has more chances of leading to violence in children that the violent games.
In general, video game is an astonishing tool to keep children entertained during leisure time. The obtained results show that the negative effects of such games are quite minimal.
The games came under fire in after Adam Lanza gunned down 20 children and six teachers Sandy Hook Elementary School in Connecticut.
However, the same case does not apply for violent video games. For parents of children who may be particularly affected by such things e. Unfortunately, current studies span both spectrums, so anyone with a vested interest can easily find a study to support their position.
All these challenge the notion of supporters claim that numbers support violent video games and youth violence. Where normal people do not have these psychopathic traits in the first place and play games like this for entertainment only.
It suggests that violent games are among the many influences that can be linked to violent behaviors. The APA's Council of Representatives, earlier this month, also adopted a resolution encouraging the Entertainment Software Rating Board to refine its video game rating system "to reflect the levels and characteristics of violence in games, in addition to the current global ratings" and for developers to design games that are appropriate to users' age and psychological development.
What about the facts. Arguably, the arguments connecting violent video games to youth violence remains to be flawed and inconsistent due to its inability to provide sufficient evident to support the claim, lack of statistical data to back the claims and the potential benefits that can be gained from playing violent video games.
Many studies have taken place to look into whether or not these games are causing bad behaviour, but in this article Christopher J Ferguson states that none of these studies have developed well validated measures of youth violence caused by the games.
There are also dozen or so known risk factors. Video games and youth violence: In conclusion, it is safe to say that violent games barely lead to violent behaviour in children.
Alone in the U. These effects include an increase of both heart rate and brain activity. In tearing down similar faulty research, the U.
Lester Haines,Aug 15Violent video games do not cause aggression, retrieved from http: The article "Don't Shoot: This is falsely accusing video games based upon facts that can be associated with various other activities.
Here, players are able to recognize the challenges and consequences of violence in a virtual world. Moreover, the child could sacrifice development of his talent such as attending a music class just for the purpose of playing a violent game.
Essay Do Video Games Cause Behavior Problem. Mr. Osso March 9, Do Video Games Cause Behavior Problems? Video games do cause aggression. The most games that cause aggression is games rating with M for mature games. About 90 percent of U.S kids from ages 8 to 17 play video games usually show more aggression after play a violent video games.
During the last years, the popularity of violent video games has increased significantly. Consequently, parents and teachers have become worried that these violent videogames may contribute or cause youth violence.
These games have been blamed for school shootings, juvenile crime and sexist violence. In other words, a predisposition to violence or a violent homelife is very likely a predictor of future violent behavior, while video games are not. 3. Fantasy Violence Is Less Dangerous.
Violence in video games lead to violent outbreaks and bad behaviour in real life, many people believe so. Are these violent video games moulding and fuelling today’s generation of young minds to a more violent side, forgetting the idea that these games are solely for entertainment purposes.
Essay on Video Games Do Not Cause Violent Behavior Words | 6 Pages.
referred today as video games. Since the late 70s, video games have always preoccupied the time of a bored individual seeking entertainment, and to an extent this was the intended purpose. Feb 16, · Hey, guys. I just finished my personal argumentative essay about how violent video games do not increase aggression in adolescents.
Please tell me what you think, whether it .
Do violent video games cause violence essay